
GameBrain AI is hiring a
Staff Computer Vision Architect
About GameBrain AI
GameBrain AI applies state-of-the-art computer vision to automate game prep and scouting for sports analytics, enabling coaches and analysts to gain massive leverage. We are building production CV systems and enabling access to high-quality sports data through strong industry relationships.
Job Description
We are seeking a senior Staff Computer Vision Architect to own the zero-to-one architecture of our perception pipeline, focused on BEV and spatial perception. Responsibilities include designing, training, and scaling complex perception systems with rigorous 3D spatial reasoning and multi-view fusion. You will work closely with an Active Learning expert to build robust active learning loops and push production-ready CV stacks. The role requires deep understanding of projective geometry, representation learning vs pixel reconstruction, and building production-grade perception systems. Location: remote anywhere; occasional in-person meetings; 1-2 weeks per quarter travel to Troy, Michigan; meetings on Eastern Time hours. Compensation is at parity with tier-one AV companies (e.g., Tesla, Waymo).Remote
Remote Conditions
Remote anywhere; must travel to Troy, Michigan for 1-2 weeks per quarter; required to take meetings during Eastern Time hours.
Salary
Not Specified
Benefits
Not Specified
Tech Tags
3D Spatial ReasoningActive LearningBEVComputer VisionMulti-view FusionProjective GeometryRepresentation Learning
Senior Role
Date Listed
01 April, 2026 (5 days ago)
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