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Wand is hiring a
Senior Windows C++ Engineer

About Wand

Wand (40M+ gamers) builds the augmentation and intelligence layer for PC gaming — real-time game-state reading powering a unified ecosystem across desktop, web, and native in-game overlays. Contextual help, interactive maps, and video clipping delivered exactly when a player needs it, without alt-tabbing out of the game.

Job Description

Wand is hiring a senior IC to own meaningful parts of the native infrastructure beneath our real-time game-state tooling. This platform-team role sits at the seam between Windows, third-party game engines, and our product. You'll drive architecture decisions used by other teams for years, and measure success by the products shipped on top of your foundation rather than what you personally authored. Recently shipped: a plugin system for safe in-process extensions; current work includes a Lua scripting layer on top of it. Responsibilities include deep Windows native work (Win32/Win64, DLL lifecycles, hooking, IPC, process/thread management, WinDbg/Process Monitor), strong concurrent programming, and designing extensible interfaces. Bonus: Unreal/Unity internals, TS/Electron to C++ stack, Lua/AngelScript/DSL scripting, OBS or video capture internals, gRPC/Protobuf/FlatBuffers.

Remote

Remote Conditions

US Eastern timezone overlap required

Salary

Not Specified

Benefits

Not Specified
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